Retro Gaming in 2023

What Games still hold up

Retro gaming has become a popular hobby even for generations who didn't grow up with the same consoles. Games can be considered not just a form of entertainment but an artform, some games remain fun even as trends and come and go. Just like good book some will stand the test of time and remain replayable and entertaining. Some games remain in history as era defining classics.

Emulation or collecting hardware allows you to revisit games. I've created this list of the most influential and impactful consoles and games. Even if you didn't grow up playing Duck Hunt on Nintendo, or were part of the original Xbox generation you can't go wrong with this selection.

by Craig

Shooter

Platform

Beat em Up

Fighting

Light Gun

First Person Shooter

Action Adventure

Point and Click

Arcade

3D

Intelligent Qube, Wetrix, Devil Dice, Mercury,

Tablet Only

The Room, Candy Crush, Cut The Rope, Wordament

PC Only

The Incredible Machine 1 and 2

Car

Bike

RPG Games

Legend of Zelda, Dragon Quest, Final Fantasy Series, Elder Scrolls, Mass Effect and Fallout

Survival Horror

Sim Games

John Madden Football, Tiger Woods’ Golf, Pro Evolution Soccer, Football Manager, Championship Manager and Tony Hawk Pro Skater.

Real Time Strategy

Turn Based Strategy


General Learning

Music Skill

Arcade

The birth place of gaming before the home console dominated.

Atari VCS/2600 (1977)

Atari changed console gaming forever in 1987 by creating the first popular console capable of accepting game cartridges. Before this, consoles (including Atari’s own Pong) only had self-contained games. The VCS 2600 let players use joysticks or paddle controllers to play several hit games like Pacman, Asteroids, and Frogger.

For a while, in the late 1970s, Atari was video games. After the success of its home Pong console in 1975, the company’s designers spent a year constructing a microprocessor-based system that could play games based on rom cartridges. During Christmas 1977, 400,000 machines hit US shelves and sold out almost instantly. The look of the machine, with its black fascia and wood panelling, and its simple eight-directional joystick, set the design ethos of the industry, while its games, with their beautifully illustrated boxes, were design classics in both form and function. Infiltrating pop culture via movies as diverse as Airplane! and Bladerunner, the Atari was more than a console – and even its failures, especially the botched film tie-in ET, became the stuff of legend.

Successors: Atari 5200 and Atari 7800

The Atari 5200 and 7800 had improved graphics and similar games. However it would be better to emulate these games using MAME if you want to see the originals in which they were inspired.

Intellivision (1979)

In 1979, Mattel Electronics released their own console as a direct competitor to the Atari 2600. The Intellivision (or intelligent television), never surpassed the Atari in popularity, but it did offer competitive audio effects and graphics. Popular games on the Intellivision included golf games, and Las Vegas Poker & Blackjack.Β 

With its brown and gold chassis, wood effect lining and retro-futuristic controllers, Mattel’s Intellivision screamed β€œIt’s the 1970s!” from every angle. But, developed a year after the release of the Atari VCS, it was a much more sophisticated machine thanks to a 16-bit central processor and generous 16-colour palette. Famous for its pioneering use of licensed sports titles and its convincing arcade ports (Burger Time, Donkey Kong Jr, Bump N Jump …) there were also intriguing original titles such as the weird operating-theatre sim Microsurgeon and B-17 Bomber, which came with a voice synthesiser for, ahem, β€œrealistic” speech effects.

Colecovision (1982)

Coleco Industries released their competitor to the Atari and Intellivision consoles in 1982. The ColecoVision offered the ability to play games like Nintendo’s Donkey Kong, Sega’s Zaxxon, and some less-popular games like Lady Bug and Cosmic Avenger. The Coleco also offered expansion modules that allowed gamers to play popular games from Atari, racing games, and more.Β 

With a Z80 processor three times more powerful than the Atari VCS and a huge 16KB of video ram, the Colecovision was a significant technological leap forward, allowing smooth animation and colourful visuals. Among its 125 games there were interesting original titles such as scrolling adventure Tarzan and Fortune Builder, an early SimCity predecessor. Later expansion modules let owners play Atari game carts and use a steering wheel controller. The machine is best known for excellent arcade conversions including Gorf, Zaxxon and Donkey Kong. Nintendo was so impressed that its head of R&D, Masayuki Uemura, used the Colecovision as inspiration for the NES.

Famicom/Nintendo Entertainment System (1983)

The Nintendo Entertainment System (NES) was first introduced in Japan as the β€œFamicom,” but the console was rebranded as the NES in 1985 and introduced to the U.S. gaming market. Super Mario Bros. launched the console into popularity. The NES was also the birthplace for many other legendary game franchises, including Nintendo’s Zelda, Metroid, and Square’s Final Fantasy.

It’s an oft-repeated fact, but always one worth remembering: throughout the 1980s in North America, you didn’t play β€œvideo games”, you played Nintendo. Like Hoover and Aspirin before it, the brand was so synonymous with the activity that it became genericised. This was down to the NES, a boxy, dated entry into the console market, which came with funny flat little joypads (heavily inspired by Nintendo’s successful Game & Watch handheld devices) and chunky carts. But the games, oh the games. Super Mario Bros, Legend of Zelda, Contra, Mega Man, Final Fantasy, Excitebike … This was where Nintendo’s (and specifically Shigeru Miyamoto’s) design genius originally flourished and where we learned the company’s maxim that old, well-used technology could be reformulated to realise amazing things.

Sega Master System (1985)

Throughout the early 1980s Sega made several attempts to transfer its arcade expertise to the home console market – the Master System was the most successful. More powerful and with a fuller colour palette than the mighty Nintendo Entertainment System (NES), the eight-bit machine boasted decent arcade conversions, but is best remembered for its scrolling platformers, including Alex Kidd in Miracle World, Wonder Boy, Psycho Fox and an expertly reduced version of Sonic the Hedgehog.

PC Engine (1987)

In the 1980s most consoles resembled toys – the PC Engine, with its futuristic white chassis and cool mini-cartridges (or HuCards), looked like something out of Akira. Designed by electronics giant NEC and game developer Hudson Soft, the console contained twin 16-bit graphics chips that brought a singular aesthetic quality to arcade conversions such as R-Type, Splatterhouse and Ninja Spirit. Released later in the US as the Turbografx-16, it’s a genuine cult classic.

SNK Neo Geo (1990)

Like Sega, SNK was a 1980s arcade giant with a desire to infiltrate the home console market, but its approach was much more ambitious. It set out to build a machine using exactly the same technology as its coin-op hits. This resulted in astonishing home versions of Fatal Fury, Art of Fighting and The King of Fighters; the only catch was the Neo Geo cost three times as much as its competitors and the 330-megabit game carts cost up to $200 each. No wonder it’s known as the Rolls-Royce of game consoles.

Super Famicom/Super Nintendo Entertainment System (1990)

In 1990, Nintendo released their next generation of consoles, the Super NES or β€œSuper Nintendo.” This console was actually released under a few different names around the world: in Japan, it was dubbed the Super Famicom, and in South Korea, it was called the Super Comboy. The Super Nintendo boasted upgraded 16-bit graphics over the original NES and even survived as 32-bit games became popular. The Super Nintendo was also the first console to ever include left and right β€œshoulder” buttons. More than 49 million Super Nintendo consoles were sold worldwide! Some of the most popular games for the console included Super Mario World, The Legend of Zelda: a Link to the Past, and Super Mario Kart.Β 

Whole days in front of Street Fighter 2, the living room crowded with mates, coffee table loaded with snacks and Coke cans. All-nighters on Legend of Zelda: a Link to the Past, Super Metroid and Secret of Mana. Sharing Yoshi’s Island and Harvest Moon with your younger sister. Blasting through the Super Star Wars series. Discovering Donkey Kong Country. Millions of us have these memories. The SNES arrived in an industry already changed by the Mega Drive, but Nintendo stuck with what it knew – solid tech and astonishing, fecund creativity. The machine produced beautiful, colourful visuals and lush sampled sounds, and it had the flexibility to allow enhanced cartridges later in its lifecycle. But really, the lasting influence was all down to the games – more than 1,700 of them – and the way they made us feel. That is, in the end, what it’s all about.

3. Sega Mega Drive/Genesis (1993)

Japanese-based Sega was one of the top five arcade manufacturers operating in the U.S. until the late 1980’s. As the market changed, Sega shifted away from arcade games and towards the home-gaming console market in Japan. After experimentation and development of other consoles, Sega launched the Mega Drive console in 1988 in Japan. In 1989, it was released in the U.S. as the Sega Genesis. The console trailed behind the Nintendo and NES and Famicom consoles, but still gained popularity through hit games like Sonic the Hedgehog and Mortal Kombat.Β 

By building an architecture capable of accurately converting arcade hits such as Golden Axe, Strider and Altered Beast, and bullishly marketing at teenagers, Sega made Nintendo look fusty and old-fashioned. This punk attitude was amplified further in 1991 by the arrival of Sonic the Hedgehog, a speed-obsessed, spiky-haired dude-bro perfectly in tune with early-1990s MTV culture. The Mega Drive would go on to sell 35m units and host a wide range of experiences from romantic role-playing adventures to real-time military sims. It wasn’t afraid to be weird and loud and rude, and some of us related hard to that. In the process, for better or worse, it invented the whole idea of console gaming as a lifestyle – an identity.

In 1993, Sega released an updated console. It was sold as the Mega Drive II in Japan and simply β€œGenesis” in the US. The new console was smaller than the original, lighter weight, offered AV stereo sound output, and had a less expensive mainboard. The console continues to have popularity with Sega-specific games like Streets of Rage, Mortal Kombat and Sonic the Hedgehog.Β 


15. Sega Saturn (1994)

Hitting Japanese shelves a fortnight before PlayStation, Sega’s 32-bit machine would be forever defined by its failed rivalry with Sony. Its fragmented internal architecture was built around Sega’s cutting-edge arcade machine technology, but developers needed expert knowledge of assembly language to wrestle anything out of it. Still, Sega’s studios triumphed with Virtua Fighter, Nights into Dreams and Sega Rally, while its plethora of stunning 2D shooters and fighting games thrilled hardcore gamers.


PlayStation (1994)

By 1993, Sony had failed to enter the console industry through collaborations with Sega and Nintendo, so the company’s hardware genius Ken Kutaragi thought, screw it, let’s make our own machine. He designed an architecture that was powerful yet easy to develop for and focused on pushing 3D shapes around the screen as efficiently as possible. In 1995, the Sony PlayStation took the video game market by storm, selling out 100k units in presale and over 7 million by 1996. The CD ROM capabilities of the console allowed games to have 3D graphics and more complex games.

Sony solved its lack of development experience by purchasing UK studio Psygnosis and inking an exclusive deal with Japanese arcade veteran Namco. The resulting console ruled the 1990s, thrilling time-rich twentysomethings with titles such as Tekken, Gran Turismo and Tony Hawk’s Pro Skater. This machine changed everything. leading to popular a surge in new games like Gran Turismo, Metal Gear Solid, and Resident Evil.Β 

Nintendo 64 (1996)

The Nintendo 64 was one of the first game consoles to use a 64-bit processor, which gave gamers better graphics than ever before from a Nintendo system. Developed in conjunction with supercomputer specialist Silicon Graphics Inc and originally given the not-at-all hubristic codename Project Reality, the N64 was a contradictory beast – backwardly sticking with carts instead of embracing CD-roms but innovative in its use of an analogue joystick to allow accurate 3D movement. This, of course, led to Super Mario 64, the defining game of the era, but the console saw many other hit games including GoldenEye 007, Donkey Kong 64, Star Fox 64, Banjo-Kazooie, Wave Race 64 and Legend of Zelda: Ocarina of Time.

6. Sega Dreamcast (1998)

With its built-in modem and hugely innovative controllers (complete with removable memory cards doubling as handheld games machines), the Dreamcast was a visionary piece of hardware, backed up by Sega’s astonishingly creative first-party development teams. The machine saw an array of idiosyncratic titles – Jet Set Radio, Shenmue, Seaman, Rez, Phantasy Star Online – that either invented new genres or utterly revolutionised old ones. But the lack of support from western developers and the sheer might of the PS2 ensured that its life was as brief as it was beautiful.

PlayStation 2 (2000)

In 2000, Sony upped their game yet again with the PlayStation 2. The new console featured DVD playback abilities, which was a huge selling point at the time. It also offered backward compatibility, so gamers could still play their PS1 games. Some of the top games for this console included the Grand Theft Auto franchise, Shadow of the Colossus, and Kingdom Hearts.

It’s tough to win the console wars two generations in a row. PlayStation 2 didn’t just equal the success of PlayStation – it became the best-selling console of all time, shifting 155m units. Its utter dominance, its technical power and its familiar development environment allowed studios around the world to be extraordinarily creative. This was the golden era that saw mainstream blockbusters Grand Theft Auto, Metal Gear Solid, Gran Turismo, Pro Evo Soccer, Burnout and Ratchet & Clank come to fruition, but it also hosted idiosyncratic treasures such as Katamari Damacy, Ico and Okami, and through the Guitar Hero and Singstar titles it also became the post-pub entertainment platform of choice for a whole generation. This was where TV, movie and music creatives all woke up and realised, ah yes, games are the future, we’d better get in on this. And then everybody did.

Nintendo GameCube (2001)

Beside the muscular design and technical potency of the PS2 and Xbox, with their internet connectivity and DVD support (the Xbox via an add-on), the GameCube looked like a giant Lego brick with a handle and its IBM PowerPC processor was underpowered compared to Microsoft’s machine. But Nintendo wanted a fun, characterful console that was cheap and easy to develop for – that’s what we got. Plus, Metroid Prime, Legend of Zelda: Wind Waker, Resident Evil 4 and Super Mario Sunshine competed with anything on those other machines.

Xbox (2001)

In 2001, Microsoft hopping into the console realm and kicked off what’s known as the β€œconsole wars.” To compete with PlayStation, they introduced the Xbox Live service that let players compete online.Β  Teased by Bill Gates himself at the 2000 Game Developers’ Conference, Xbox was conceived by the team behind Direct X (Microsoft’s middleware for PC game developers) as a technological Trojan horse to get the company’s products into the living room. From those slightly Orwellian foundations came a robust, powerful and exciting machine, its back catalogue of more than 600 games boasting one of the greatest console first-person shooters ever in Halo, as well as gritty brawler Ninja Gaiden, surreal adventure Psychonauts and Star Wars epic Knights of the Old Republic. From the beginning, Xbox understood the rising importance of online play, with its integrated ethernet port and robust Xbox Live infrastructure. The most significant US-designed console since the Atari VCS. The Halo franchise really kicked Xbox into gear when Halo: Combat Evolved and Halo 2 launched into popularity.

Nintendo Wii (2006)

In the heat of the console war between Sony and Xbox, Nintendo released a family-friendly alternative. The Wii offered the ability to use motion to play games rather than simple buttons and joysticks. Players could bowl, play golf, and even duel with light sabers using a first-of-its-kind remote that helped get kids off the couch with active gameplay.

Plenty of games industry pundits saw the tech specs for the Wii in 2005 and wrote it off as β€œtwo Game Cubes taped together”. What they hadn’t figured on was the unique joypad, which used motion controls providing barrier-free access to simple, perfectly designed games such as Wii Sports, Wii Play and Wii Fit. Suddenly, whole families could compete together, from the youngest to the oldest – and Nintendo sold more than 100m units as a result. A victory for utilitarian design over technological obsession.

Other consoles not on this list and why:

This article was purposely not intended to be an exhaustive list of all consoles, it's about the consoles that still hold up. There have been countless attempts by various companies to enter the game console, some more notable than others butΒ 

Here are the rules of why a console is shortlisted:

Magnavox Odyssey (1972)

The first commercial home video game console was the Magnavox Odyssey. The games were basically variants of Pong, it had no sound and colour was achieved by placing plastic overlays on the screen. The Odyssey2 abilities were improved well however the games don't hold up.Β  Form this era the Atari 2600 and Intellivision games were a little more playable.

Honorable Mention

3DO (1993)

Rational: The PlayStation killed it stone dead, with ended up with the all same games.

Notable Games: The original Need for Speed and the strategy-shooter Return Fire.

Recommendation: Use Playstation Emulator to play above notable games instead.

Atari Jaguar (1993)

Rational: The PlayStation killed it stone dead, with ended up with the all same games.

Notable Games: Tempest 2000, Doom and Alien vs Predator.

Recommendation: Use Playstation Emulator games instead, except for Alien vs Predator which is exclusive

Atari Lynx (??)

Rational: Most games are cut down ports of existing games of their counterpart full screen consoles version.

Notable Games: Batman Returns, California Games

Recommendation: Use Sega Genesis to emulate these games instead

Sega Game Gear (??)

Rational: Most games are cut down ports of existing games of their counterpart full screen consoles version.

Notable Games: Sonic the Hedgehog 2

Recommendation: Use Sega Genesis to emulate these games instead.

Neo Geo Pocket (??)

Rational: Most games are cut down ports of existing games of their counterpart full screen arcade version.

Notable Games: Metal Slug: 1st Mission, Sonic the Hedgehog

Recommendation: Use Mame to emulate these games instead.

Amiga

Amstrad

Atari 2600

Atari 7800

C64

DOS

Game Boy

Atari Lynx

Genesis

MSX

NES

PS1

SNES

ZX Spectrum

ATARI 5200

Games

The Birth of Action & Arcade Games (1978-84)

By the 1970’s, the reduced cost of transistors and microchips led to a new generation of minicomputers. These technological advances eventually gave birth to the coin-operated arcade machines we know and love today.

While games like Pong enjoyed critical success, arcade games continued to struggle against traditional bar amusements like pinball and billiards which dominated the 1970s.

This balance in power shifted abruptly in 1978 with the release of Space Invaders and Asteroids, which proved coin-operated arcades could be commercially successful. Space Invaders even introduced several new gameplay concepts including: β€œearning extra lives”, β€œhigh scores” and β€œbackground music”.

Platformers β€˜Jump’ on the Scene (1985-94)

Originally dubbed, β€˜climbing games’ due to Donkey Kong’s many ladders, the platforming genre saw a renaissance during the mid-1980s. As a subgenre of action, platformers rely on player dexterity and skill to jump over uneven terrain, avoid enemies and complete the level.

In 1985, Japan released the newly rebranded Nintendo Entertainment System to the United States. The new console brought with it some of gaming’s most famous platformers, including: Super Mario Bros. 1, 2 & 3, Mega Man 2 and Metroid.

Dungeons, Dragons & RPGs (1995-2004)

With the updated hardware of PlayStation and Nintendo 64, RPGs would push the graphic fidelity to new heights. The new tech allowed RPGs to have expansive environments, real-time cutscenes and more enemies on screen.

Sports & Racing Speed Past the Competition (2005-2014)

Although originally released on arcade games, sporting games didn’t quite find their footing until Tony Hawk Pro Skater in 1999. Unlike arcade sports games before it, Tony Hawk strived to accurately represent skating. The charm of the game, along with its legendary soundtrack, brought skating and its culture to a broader audience.

Shooters Bring the Heat (2015-Present)

The Shooting genre has its roots in the earliest of video game consoles. Games like Doom, Golden Eye, Counter Strike, Halo and Call of Duty paved the way for the Shooters genre and are still around to this day.